GTA 6 Leonida map: confirmed locations and coverage
Leonida is the fictional US state at the heart of GTA VI, directly inspired by Florida — a coastal metropolis, southern island keys, sprawling wetlands, an industrial port, and an inland mountain range. This page covers all confirmed locations based on Rockstar's official trailer footage and communications.
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- 14 August 2026 at 00:00Updated on
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Vice City — Leonida's Metropolitan Core
Vice City is GTA VI's primary city, a contemporary reimagining of Miami and the greater South Florida metropolitan area. Confirmed visual elements from Trailers 1 and 2 include: an Art Deco waterfront echoing Ocean Drive, a high-rise financial downtown, a dense nightlife district with clubs and bars, beachfront activity zones, and distinct residential and criminal neighborhoods.
Vice City last appeared in GTA: Vice City (2002) — one of the franchise's most beloved entries set in the 1980s. The GTA VI version is a complete reimagining for the present day, not a sequel map. The level of visual detail shown in trailers (crowd density, individual behavior, weather effects, vehicle variety) suggests the most realized city Rockstar has built.
Contemporary culture is woven into Vice City's fabric: content creators filming on beaches, influencers staging viral moments in clubs, and the social-media overlay of modern Florida life. This sets the 2026 Vice City sharply apart from the 1980s pastiche of the 2002 game and grounds the setting firmly in the present.
Leonida Keys and Coastal Zones
The Leonida Keys are a southern island chain directly inspired by the Florida Keys and Jason Duval's operational home base. Trailer 2 shows Jason piloting a fast boat through these waters at speed, confirming maritime navigation as a core gameplay element. The archipelago's natural chokepoints create built-in corridors for smuggling routes and pursuit scenarios.
Port Gellhorn, the industrial port zone, sits at the junction between coastal and inland networks: container terminals, heavy logistics infrastructure, and a strategic transit point for large-scale criminal operations. Its visual register contrasts sharply with the neon beach aesthetic of Vice City.
The Keys-to-Vice-City axis (island-based smuggling and metropolitan crime) mirrors real South Florida criminal geography and gives GTA VI two distinct operational theaters with complementary strengths for both protagonists.
Interior Leonida — Grassrivers, Ambrosia, Mount Kalaga
Grassrivers is Leonida's major wetland zone, the fictional equivalent of the Everglades. Trailer footage suggests dense low vegetation, narrow waterways, and limited sightlines — ideal for clandestine movement and pursuit-evasion scenarios. This biome type is new to the mainline GTA series.
Ambrosia is an officially confirmed place name in Rockstar's communications, identified as a town or district in Leonida's interior. Its exact size and role in the game's story remain to be detailed. Mount Kalaga represents the state's inland elevation — a geographic contrast to the flat coastline, offering pursuit variety and a visually distinct register.
The geographic breadth of Leonida (metropolitan coast, island chain, industrial port, wetlands, interior town, mountain range) is substantially broader than GTA V's map and represents one of Rockstar's core arguments for GTA VI's development scope. No official total map size data has been published.
Confirmed Leonida locations
All six named zones confirmed in official Rockstar communications, with geographic context and narrative function:
Vice City est le cœur urbain de Leonida : métropole inspirée de Miami, avec front de mer Art Déco, downtown financier, scène nightlife dense et quartiers criminels actifs.
Les Leonida Keys forment un archipel côtier au sud de l'État, inspiré des Florida Keys : territoire de Jason Duval pour la contrebande maritime et les passages discrets entre îles.
Grassrivers est la grande zone humide de Leonida, équivalent fictif des Everglades : végétation dense, visibilité réduite et terrain idéal pour les mouvements clandestins.
Port Gellhorn est la zone portuaire industrielle de Leonida : logistique lourde, transit de containers et jonction stratégique entre réseaux côtiers et intérieur continental.
Ambrosia est un toponyme officiel confirmé dans le corpus — ville ou district de taille moyenne situé à l'intérieur des terres de Leonida.
Mount Kalaga représente le relief intérieur de Leonida, contrastant avec le littoral plat : refuge, poursuites hors-route et isolement narratif.
No official total map size has been published. Geographic diversity (urban core, island chain, wetlands, industrial port, inland town, mountain range) is broader than GTA V's San Andreas map.